Aug 19, 2009, 03:18 AM // 03:18
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#2
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Academy Page
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Monks probably have the highest learning curve there is. You just have to play more. Use your protection skills to pre-prot (prevent) damage. Don't try to outheal damage. And run Mo/D with Armor of Sanctity and Conviction, its horribly OP and will make life much easier. GL ^^.
Give me a shout if you need help ingame: Vanez Blaze
Last edited by Venez; Aug 19, 2009 at 03:33 AM // 03:33..
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Aug 19, 2009, 03:22 AM // 03:22
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#3
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by OutThisLife
I got the PvP access kit because I simply wanted something I could jump onto and play around PvP for a while [RA and eventually real matches w/ friends] -- the class I wished to play was/is Monk.
But I'm pretty confused. I went to PvXwiki and got a good Mo/W build, and I've been running RA's and I cannot seem to keep anyone alive. Can't even keep myself alive let alone somebody else; yet I see other Monks living through 5 people. What am I doing wrong?
I have other high-end game experience, but I guess GW is owning me at the moment ^^;
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Practice is what it is, and knowing what spells to cast/what your enemies are doing. Although bear in mind, there are sometimes when you will die to two guys, and sometimes you will be able to survive against 4 people constantly hitting you. It really depends on what your facing, and your own team. That in mind:
Patient Spirit: Use it when targets are over 50% life for a strong heal.
WoH: Use it bellow 50% health for a strong heal.
Guardian: People underestimate how great protting is. Cast it on someone taking melee pressure, and try to cast it right before they start getting hit to prot some of the damage.
Dismiss Condition: Removes a condition, and also has a decent heal if the person has an enchantment. Pretty obvious usage.
Signet of Rejuvination/Vigor Spirit: This kinda varies. I'd prefer Signet of Rejuv because its a free heal when your low on energy. These are pretty basic as well.
Holy Viel: Cast it on yourself at the start of the match. If you see no hexers, take it off yourself to save your energy. If you do, remove a hex on you with it, and cast it up again.
Shield Bash: I generally use this against sins, but it can be used against any melee. Activate with a shield to stop some pressure on yourself.
Balanced Stance: Simple, stops knockdowns which are the worst thing that can happen to you. Use against Hammer Warriors/Sins/Warriors that are smart enough to bulls strike.
Weapon sets are important too, a Spear and Shield Set (Spear: +30 hp +5 Energy) (Shield: +30Hp -5 physical damage 20% chance), a 40/40 healing set, highset for healing and thats all I can think of at the moment. Also runes on your armor are needed, but thats kinda self explanatory. Hope this helped.
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Aug 19, 2009, 03:23 AM // 03:23
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#4
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Frost Gate Guardian
Join Date: Feb 2009
Guild: Highly Innapropriate [HI]
Profession: W/Mo
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keep plugging at is all I can say
Monking can be a very hard thing to do, especially PvP monking as the opposing players will most likely try to take you out first.
GW has more fast paced PvP than most other MMO's out there and takes some getting used to. Furthermore PvXwiki is not the best place to steal builds from as by the time it gets there other people usually know of it and how to negate it. One last thing on the skill set side it that timing is everything, know when to heal to get the max effect from it, keep an eye on energy usage, and know when it is more important to heal yourself than others.
And RA is just that.... Random, you may get a good team but many times you will have alot of new players on your team that don't know how to PvP effectively
Don't worry, you will get the hang of it over time
welcome to Guild Wars!
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Aug 19, 2009, 03:30 AM // 03:30
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#5
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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RA is pretty hard to learn off of, try alliance battles for an easier learning curve(as its 12v12) might be easier jsut dont get swamped and make sure you got a decent(listening) group.
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Aug 19, 2009, 03:31 AM // 03:31
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#6
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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have you gotten to play monk in a pve setting yet? i find it very useful practice to go with a team into a HM dungeon or vanquishing areas as a monk but only in HM even then you are not going to face what will be thrown against you when facing human players but pve is a good learning area for monks. my suggestion is play a monk through pve and learn your timing on heals and when to apply protections vs straight healing. g/l and if you need any help in game for going through mish's or nething just give me a shout ign=drunk n angry
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Aug 19, 2009, 04:00 AM // 04:00
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#8
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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What you definitely need is defense set
Make shields with +10Al vs blunt, pierce, axe, etc
Learn what type of damage each weapon does.
You see a team of 3 sins, put on pierce shield
2 dervs, slashing
Eles casting fire attune, fire shield
Sword warrs, slashing
Rangers, pierce shield
Mix? Heel gud
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Aug 19, 2009, 04:02 AM // 04:02
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#9
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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yeah, I wouldnt recommend trying to heal in PvE as it is completely different to healing in PvP, PvE monsters are stupid and bash the same person, the person you want them to (ie the tank) in PvP its pretty random at times, sometimes they don't even focus on 1 at a time and you need to heal several people at a time.
My suggestion load up this bar
-Word of Healing
-Patient Spirit
-Dismiss Condition
-Guardian
-Signet of Rejuvenation
-Holy Veil
-Balanced Stance
-Bonnettis Defense
Also make sure you don't use any -hp runes, all your runes should be +1 only and all your insignias should be survivor, in your shield set your hp should be 600+
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Aug 19, 2009, 04:14 AM // 04:14
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#10
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
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the best way to become a better monk is practice. also using the num pad for skills helps me.
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Aug 19, 2009, 06:32 AM // 06:32
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#11
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Press "b", watch monks in GvG <-- DO THIS GET GOOD, I learned a lot doing this (warrior).
also what Venez and Chocobo1 sez.
GW pvp is quite skilled, despite what anyone says, and if you just got the game you have a lot to learn.
Use this rune setup, by the way, I'm guessing you currently have no runes ----
- Head: Survivor insignia, rune of minor healing prayers, +1 healing prayers base stat
- Chest: Disciple's insignia, rune of minor divine favor
- Hands: Survivor insignia, rune of minor protection prayers
- Legs: Disciple's insignia, rune of vitae
- Feet: Survivor's insignia, rune of superior vigor
SHould end up with ~600hp or hopefully more, but try not to use health instead of +armor where you can use +armor.
You can get 650hp on a caster class easily by using only +health runes.
Bring a 40/40 heal set, a +enchanting protection staff, and a shield/spear defensive set.
If there's room on your build, get 9 tactics and use a q9 tactics shield in your defensive set. Combined with a +5 armor spear, +16 armor shield, and +15 armor runes, you can end up with like 100 armor or something ridiculous which is probably why some monks can tank 5 people. None of that takes anything away from your healing ability, and lots of armor will simply passively keep you alive vs. hammer wars and sins. You do have to watch armor ignoring damage such as that from backfire and other mesmer hexes, however, but that's what the 600hp is for.
read here: http://www.teamquitter.com/phpBB2/viewforum.php?f=128d=
Last edited by Lux Aeterna; Aug 19, 2009 at 06:55 AM // 06:55..
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Aug 19, 2009, 11:02 AM // 11:02
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#12
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Academy Page
Join Date: May 2007
Guild: Playing A Game [TaG]
Profession: Mo/
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Builds are just builds. It's what people can do with it, is what matters. It just needs practice.
Als knowledge of the builds you wil face is handy. When you face a mesmer for instance you don't have time to read every skill. I know i learned to monk better when facing a mesmer, by sometimes playing a mesmer.
And ofcourse: knowing monk helps in knowing vs monk.
It's pretty much practice, learning & trying. (That and a lot of deaths )
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Aug 19, 2009, 02:03 PM // 14:03
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#13
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Desert Nomad
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Quote:
Originally Posted by Judge Nl
It's pretty much practice, learning & trying. (That and a lot of deaths )
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What he said
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Aug 19, 2009, 03:02 PM // 15:02
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#14
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Academy Page
Join Date: Oct 2008
Guild: [zulu]
Profession: R/
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Keep in mind a monk can only do so much, your team can reduce damage a LOT in many different ways so it's also their responsibility to make your job as easy as possible.
Do not always beat yourself up if your team dies, recognize the difference between you failing and your teammates failing.
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Aug 19, 2009, 03:38 PM // 15:38
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#15
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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you can fight your friend with scrimmage in your guild hall if they are in your guild or alliance or guest invite.
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Aug 19, 2009, 06:41 PM // 18:41
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#16
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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your job is not to get disrupted on vital skills and making sure to keep your team clean - their job is, among other things, to enable you to do your job properly by disrupting (at least part) of their monk shutdown.
you can be a brilliant monk, but without a good team too, you can only carry them so far.
you can have the best of teams, but yourself not being good enough will only drag the rest down.
you should always keep that in mind.
Last edited by urania; Aug 19, 2009 at 06:43 PM // 18:43..
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Aug 19, 2009, 06:45 PM // 18:45
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#17
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by Darth The Xx
all your insignias should be disciples
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Fixed that for ya.
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Aug 19, 2009, 07:33 PM // 19:33
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#18
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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let's not overwhelm the dude with everything at once. here's my suggestion: take everyone's suggestions, and work on them one at a time. each time you feel you are comfortable with a suggestion, add another one. keep at it until you can do everything all at the same time.
monking in GW probably takes the highest APM and multitasking ability out of all the other professions (the second being warrior, or maybe ranger). it's pretty hard to do everything right off the bat. so take it slow.
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Aug 19, 2009, 09:01 PM // 21:01
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#19
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Lion's Arch Merchant
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1 thing i can add, Kitting aka moving away from melee will help you save some energy and act like a mini prot (prevent dmg).
Nothings better then throwing a Guardian on yourself and kiting warrior/sin/derv
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Aug 20, 2009, 12:01 AM // 00:01
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Darth The Xx
yeah, I wouldnt recommend trying to heal in PvE as it is completely different to healing in PvP, PvE monsters are stupid and bash the same person, the person you want them to (ie the tank) in PvP its pretty random at times, sometimes they don't even focus on 1 at a time and you need to heal several people at a time.
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Monking in PvE can be extremely helpful if you play in actual balanced teams and not speedclear or tank-and-nuke builds. In any regular build, even with proper pulling, there are times where monsters don't always aggro onto one person. Even with good aggro, your target won't be a stance-tank and requires good prot to live. It'll help you decide when to cast certain prot skills (ps, sb, guardian, soa, sh), and when to decide your current prot skills are useless and just heal through the damage (for example, only having ps and sb and all monsters hit for less than 40-50 damage, or only having guardian and all monsters are casters). Monsters scatter sometimes and aggro onto other members, and you have to watch for which monsters are the most dangerous and focus your attention and prot to those, while keeping your team up with certain heals. Kiting is another big thing that you learn in PvE when monsters break aggro.
Obviously, you'll have to learn a few more things like knowing how to work around interrupts, diversions, etc, but you can learn most of the basics through simple PvE. Practice doesn't make perfect. Good practice makes perfect. It doesn't matter if you keep practicing in PvP if you don't know what to focus on or feel too overwhelmed. You can still be better off getting good practice in PvE.
Last edited by Div; Aug 20, 2009 at 12:04 AM // 00:04..
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